Furthermore, he uses a staff instead of a blaster for melee combat, Fox jumps automatically, can talk and interact with NPCs, and receives power-ups throughout the game. Fox is on foot for most of the game and pilots his Arwing only to reach another piece of the planet. Unlike the other games in the series, Star Fox Adventures uses many of the same gameplay mechanics as The Legend of Zelda: Ocarina of Time. Adventures is the third game in the series, succeeding Star Fox 64. $Revision: 29 $.Star Fox Adventures is an action-adventure video game developed by Rare and published by Nintendo for the Nintendo GameCube as part of the Star Fox series. But it could just as well be anything as far as I can see.ĥ2:04:581 N: Booting C:/Star Fox Adventures.isoĥ2:04:607 N: (PC=81200308) OSReport: Apploader Initialized. It calls the REQUEST AUDIO STATUS function a few times before hanging so a very very weak hunch is that there is something in the DVDInterface that is wrong. I don't know what's going on in the zz_0246078_ function and I could not find any nop or blr that would fix it. Check the latest posts in this thread for more info.Ĩ02461a8 0 zz_0246078_ bl ->0x802422AC (->OSSetCurrentContext)Ĩ02461ac 0 zz_0246078_ bl ->0x80243790 (->OSEnableInterrupts)Ĩ02461b0 0 zz_0246078_ lwz r0, -0x5358 (r13) # The game hangs in this loop, there is no jump to here, it comes to this loop from aboveĨ02461bc 0 zz_0246078_ bl ->0x8024377C (->OSDisableInterrupts)Ĩ028523c 0 HandleReverb lfsx f18,r6,r9 # Occasionally it leaves that loop and walks around in these three functions
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